![]() Allows you to pick up lots of cool feats I suppose. There’s only 1 or 2 stinkers in this list, but nonetheless all the powers will surely come in handy from one time to the other. Allowing you to gain so many great powers. You heard me right- you can fly at first level.Īnimal Focus: This ability is so very great. It can give you an awesome flanking buddy, and if you’re small enough, you can even fly at first level. Your companion is your signature ability, and it should be the reason you’re a hunter. That’s awesome.Īnimal Companion: I wish I had a rating higher than blue. Luckily, you’re still better than a sorcerer, because you get Summon Nature’s Ally for free, and gain more spells per level. Most of your spells will probably just be utility spells and buffs, so don’t rely on offensive spells. That’s nice, but you don’t get spells above level 6, you are extremely limited, and I don’t know if I’m the only one that has a problem with this, but it’s REALLY hard to calculate which spells you have without the long list at the end of the chapter. Sure, some other martial classes get heavy armor, but fo’get that! You get both simple weapons and martial weapons, which I didn’t expect to get both, I must admit. Weapon and Armor Proficiency: It doesn’t get much better than this. And you get a sizeable number of skill points. It could be better.Ĭlass Skills: Lots of skills, some of which are somewhat uncommon. They’re everywhere… They’re awesome, I guess. Sigh… yeah yeah… They get a bonus feat and junk. ![]() Humans: Do I even have to talk about these guys? They get a bonus to their saves, and get proficiency with the sling-staff which in my experience is an awesome weapon for what it is. You get a dexterity bonus instead of a constitution bonus, which is great for a ranged fighter. Halflings: Halflings are by far the superior race if you want to go mounted, or stealthy. They can be hunters, but they don’t get as many cool bonuses as other races. Orc ferocity is decent, but bonuses to intimidate aren’t useful, and neither is the thing that counts you as both orc and human. Half-Orcs: They can put their bonus anywhere! They get darkvision! How could they not be green? Well, they’re okay, but the only problem is that their other bonuses kinda suck. ![]() Skill Focus is pretty neat, and the favored class bonus gives your companion more movement speed. Half-Elves: The races than can just put an extra 2 in any stat are great. Never play a gnome if you are going melee, however, as you will be pitifully useless. The last point is that you can turn your companion into a mount, meaning you can fly around at level 1. Sure, you’ll be dealing with magic, but DR is still phenomenal. Not to mention that the Gnome’s favored class bonus will give your animal friend DR/Magic. While Charisma isn’t as important, that doesn’t mean it’s not, and your animal companion will surely benefit from tricks gained from your great Handle Animal. However, Constitution is an important stat to you, as it increases hit points, and that’s always appreciated. Gno mes: It might be my own favoritism towards gnomes that makes them green instead of orange. Not to mention that your bonus to intelligence will help with your skills. ![]() If you are using melee weapons, however, Elves are decidedly meh, but not cripplingly bad. Their Constitution penalty hurts, but they do get a bonus to dexterity, which you’ll be using a lot for ranged weapons. If only their favored class bonus was better.Įlv es: Once again a solid option. You might say that their penalty to charisma might hurt your wild empathy, but that shouldn’t be a huge deal. With their bonus to your primary spellcasting stat, dwarves are a solid option. You most likely have a better option, and you should go with that.ĭwarf: Dwarves are really good hunters. Nonetheless, this is it:īlue ****: This is the best option. I would have to imagine this is your first guide if you don’t already know the ranking system. Not to mention, as an added bonus they get spells!!! If you haven’t already realized, the hunter is a great new class that can fit well in any party. The hunter’s main niche is that it is very effective as either a melee or ranged combatant with animal friend who works as a flanking buddy and a possible mount (and, with some thinking, a level 1 means of flying). So, as you could tell, it’s a match made in heaven for the Hunter. The class is a combination of the Druid and Ranger, both of which are “Natural” Spellcasters (aka Divine Spellcasters with nature-based spells), and both have animal companions. The hunter is a new class that was only recently introduced in the new Pathfinder Roleplaying Core book: The Advanced Class Guide. It is yet to be the most efficient or accurate guide. The Obnoxiously Awesome Guide to the Hunterĭisclaimer: This is a very rough first draft that was made only shortly after the release of the ACG.
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